Forum Discussion
Permanent worlds that can be entered without an event?
youd have to call out to a database and save the position of thing things in your scene.
assign that a unique ID
then create the event with that information
then when the people return to the new event
somehow grab that information from the environment
and use that to query the database for all your object positions and states
there is also something interesting with the mesh cloud scripting
its an ASP.net project i believe in a subfolder of your solution that gets deployed and handles synchronization between all the "players"
i saw a reference to Orleans which was interesting.
not sure what happens when you deploy a new event with the same environment
could you configure orleans itself in the ASP.net project to persist the state of the game?
maybe its a one liner.
maybe you could run the asp.net project on your own manually in azure ?
just throwing things out there i dont know any of those answers.
- Holger_DuempelmannOct 19, 2023Brass ContributorThank you, I will pass on the tip to the developers. I am more of a business consultant and idea generator 🙂