Forum Discussion
Weald_Spatial
Apr 02, 2024Brass Contributor
Mesh publish errors for Microsoft.MixedReality.WebView.WebViewLifetimeManager
I am getting build errors when trying to publish my space. I have been successful previously. I have updated the SDK and cleared the Library folder. Problem persists.
Unity version is 2022.3.7f1 on PC Windows 10. Mesh Toolkit 5.2402.232
Errors are:
The game object 'WebViewSystem' uses the component 'Microsoft.MixedReality.WebView.WebViewLifetimeManager' in Assembly 'Microsoft.MixedReality.WebView'. This component is not supported by Mesh runtime.
I don't have a WebSlate in my scene.
GUID [c23a922ee29c4ac195e610e735b410be] for asset 'Packages/com.microsoft.mesh.toolkit/mesh.playermodule.meta' conflicts with:
'Packages/com.microsoft.mesh.toolkit/mesh.playermodule/Scripts/Microsoft.Mesh.PlayerModule.dll.meta'
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
Hello, thanks for letting us know. For now, you can remove the WebViewSystem from your scene. This GameObject is created with HideFlags.HideInHierarchy so that's why you can't see it on the scene hierarchy on your inspector. You can follow your mentioned steps, or you can enable Auto-filter components under "Project Settings > Mesh Uploader Settings". Note that Auto-filter will remove any non-supported components and you will be able to still see warnings when this filter does remove one before building.
- sergit-ms
Microsoft
Hello, thanks for letting us know. For now, you can remove the WebViewSystem from your scene. This GameObject is created with HideFlags.HideInHierarchy so that's why you can't see it on the scene hierarchy on your inspector. You can follow your mentioned steps, or you can enable Auto-filter components under "Project Settings > Mesh Uploader Settings". Note that Auto-filter will remove any non-supported components and you will be able to still see warnings when this filter does remove one before building.
- Weald_SpatialBrass ContributorFantastic. Good to know. Thank you.
- Weald_SpatialBrass Contributor