Forum Discussion
y_kovalov
Jul 03, 2024Copper Contributor
Manipulable objects incorrect physics behavior after moving to latest mesh toolkit
We have a very annoying issue since having moved to the latest mesh toolkit 5.2407.226 from the version 5.2402.240. Object type -> Manipulable with Mesh interactable setup script is not behaving ...
- Jul 04, 2024The issue is understood as a regression introduced with the 5.2407 release that incorrectly treats Manipulable objects as kinematic while interacting, giving them infinite mass and no momentum at release.
We have a fix that we will test thoroughly and then backport to the released versions.
nonemec
Microsoft
Jul 04, 2024I'm sorry to hear that. This sounds like a serious problem, I'll look into it right away.
Which exact mesh toolkit sample did you use to reproduce the issue? Is this happening in Mesh Emulator or only after upload in MeshApp? Which platform (Quest/PC)?
Which exact mesh toolkit sample did you use to reproduce the issue? Is this happening in Mesh Emulator or only after upload in MeshApp? Which platform (Quest/PC)?
- nonemecJul 04, 2024
Microsoft
... never mind. I just reproduced the issue:
Pick up any Manipulable object by holding down mouse button, release mouse button while rotating sideways.
Expected: object should fly off with the same velocity it had at the moment of release
Observed: object drops straight down.- nonemecJul 04, 2024
Microsoft
The issue is understood as a regression introduced with the 5.2407 release that incorrectly treats Manipulable objects as kinematic while interacting, giving them infinite mass and no momentum at release.
We have a fix that we will test thoroughly and then backport to the released versions.