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Weald_Spatial's avatar
Weald_Spatial
Brass Contributor
Mar 15, 2024

Latest update has broken teleportation

On the Quest the teleportation process is broken. When you land, it rotates your avatar position by about 10 degrees to the right. I have seen this type of bug before in Amazon GameLift and it was to do with synchronising positions on the server.

5 Replies

  • Weald_Spatial's avatar
    Weald_Spatial
    Brass Contributor
    I tested an older environment (in Quest app) and the teleportation was fine. This suggests it is something to do with my project. Possibly the SDK update? Here's a video to show the bug: https://vimeo.com/924344678
    • Weald_Spatial's avatar
      Weald_Spatial
      Brass Contributor

      Found out how to attach the MP4 here. I can't think of any reason for this bug to have been introduced by something I have done in my project. The 'Mesh Emulator Setup' is not packaged with the rest of the environment so this should not affect the teleportation in the runtime.

       

      Also, the bug is observed on the Desktop PC app as well. It is not as pronounced, but this could be because my PC has a decent GPU. Could this just be down to performance?

      • Weald_Spatial's avatar
        Weald_Spatial
        Brass Contributor

        I have done more research. I am convinced that this is a bug introduced in the latest Unity SDKs, at least in the last two releases. I have tested older versions of these spaces, and they were okay. I republished them with the new SDK, and the teleportation bug is present. In the video, you can see it jump to the right when you land.

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