Forum Discussion
Latest update has broken teleportation
On the Quest the teleportation process is broken. When you land, it rotates your avatar position by about 10 degrees to the right. I have seen this type of bug before in Amazon GameLift and it was to do with synchronising positions on the server.
5 Replies
- Weald_SpatialBrass ContributorI tested an older environment (in Quest app) and the teleportation was fine. This suggests it is something to do with my project. Possibly the SDK update? Here's a video to show the bug: https://vimeo.com/924344678
- Weald_SpatialBrass Contributor
Found out how to attach the MP4 here. I can't think of any reason for this bug to have been introduced by something I have done in my project. The 'Mesh Emulator Setup' is not packaged with the rest of the environment so this should not affect the teleportation in the runtime.
Also, the bug is observed on the Desktop PC app as well. It is not as pronounced, but this could be because my PC has a decent GPU. Could this just be down to performance?
- Weald_SpatialBrass Contributor
I have done more research. I am convinced that this is a bug introduced in the latest Unity SDKs, at least in the last two releases. I have tested older versions of these spaces, and they were okay. I republished them with the new SDK, and the teleportation bug is present. In the video, you can see it jump to the right when you land.