Forum Discussion
RajeshDev24
Nov 04, 2024Copper Contributor
Gltf Runtime Loading issue in Unity Meshtoolkit
Hi Team, Actually i facing one issue for runtime GLTF loading in unity mesh toolkit. This error message indicates that the LoadGLB component, attached to the Gltf_RuntimeLoader Game Object, is unsu...
RajeshDev24
Nov 12, 2024Copper Contributor
thanks for response ok , now my question is we have few prefabs in the project how can i allow the user to pick prefabs from the collections and place it in the environment ? any sample project you can refer ?
CameronMicka
Microsoft
Nov 13, 2024Good question, at the moment you can't instantiate objects at runtime (unless you are using cloud scripting) but you the recommend pattern with visual scripting is to create a "pool" of objects in the scene that are initially disabled. Then you enable and transform the object to the desired location after the user presses a button or other interaction with your scene.