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RajeshDev24's avatar
RajeshDev24
Copper Contributor
Nov 04, 2024

Gltf Runtime Loading issue in Unity Meshtoolkit

Hi Team,

Actually i facing one issue for runtime GLTF loading in unity mesh toolkit.

This error message indicates that the LoadGLB component, attached to the Gltf_RuntimeLoader Game Object, is unsupported in the Microsoft Mesh runtime. Any one knows this issue, please let me know ASAP.

  

  • Hi RajeshDev24 - yes that is correct, we don't currently support runtime loading of .glb files in Mesh. Are you able to import this model at edit time and place it in your scene as a prefab?

    • RajeshDev24's avatar
      RajeshDev24
      Copper Contributor

      Thanks for the Response CameronMicka I have used GLTF Loader( Third Party Plugin for Unity) to import in unity. So that it will support in Unity Edit Time. And also I have a Question, Does Mesh Toolkit Support .fbx files in runtime? So that I will try to convert my .GLB files to .fbx files and give a try.

      • CameronMicka's avatar
        CameronMicka
        Icon for Microsoft rankMicrosoft

        Glad you have your glTF files loading at edit time. To answer your question around runtime loading of 3D models (.fbx, .glb, etc.) Mesh does not currently support this. But I will make sure to share this feedback!

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