Forum Discussion
sharamureta
Oct 18, 2024Copper Contributor
AudioSourceNode via Mesh Cloudscripting
Hi everyone, just want to ask if it’s possible to assign audio clip to an audio source using cloud scripting? As of now, AudioSourceNode can call via CS by adding Mesh.CloudScripting.Audio but can find any property to assign audio clip into it. Thanks in advance
- CameronMicka
Microsoft
Hi sharamureta, that is correct there is currently no method to assign a different audio source to a AudioSourceNode.
If your audio sources are known before uploading your environment, you can create multiple audio audio sources in Unity and toggled them on/off via Cloud Scripting based on your app logic.