Forum Discussion
Dev channel update to 94.0.972.0 is live
josh_bodner I'm noticing that WebGL isn't able to deal with HiDPI in Windows in Edge. It renders at some resolution and then scales it up, to 150% in my case.
Example from Onshape:
This isn't exclusive to Edge (or Chrome). Firefox does it, too. I still have another display, that runs at 100%, maybe there's some conflict there (it gets replaced, soon). But everything else works properly, when on the HiDPI display, so WebGL ought to, too.
--edit: I put all displays to 150% and restarted Edge, it's still blurry. So yeah, WebGL can't do HiDPI yet.
--edit: Please disregard. This appears to be an issue from Onshape's side. It's supposed to detect HiDPI monitors and adjust properly, but apparently doesn't (and falls back to 96DPI or something). Fortunately there's a setting to override it in their account settings, now everything is rendered sharp at native resolution.