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15 TopicsHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet https://www.microsoft.com/en-us/hololens/ is an untethered, self-contained holographic device that allows users to leverage enterprise ready https://www.microsoft.com/en-us/hololens/apps and https://azure.microsoft.com/en-us/solutions/mixed-reality/ while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and https://www.microsoft.com/en-us/hololens/mixed-reality-partners for https://tools.totaleconomicimpact.com/go/microsoft/HoloLens2MRApps/ impact.889Views2likes0CommentsDo you have ideas for software/plug-ins/ librairies for collaboration with the Microsoft Hololens 2?
Hi ! I'm doing my bachelor project with the Microsoft Hololens 2, specifically I'm doing a technical analysis regarding the different toolkit/plug-ins/software available for doing collaboration (not remote collaboration but local). I'm especially looking for some that work with unity as this is the software I'm using to build/deploy my applications on the Hololens. Here's is some of my research, if you have comment regarding it or you maybe think that it can be good to add something I would gladly discuss it with you. As you see did find all unity supported plateforms, so even if it's not for unity I will gladly take your recommandation. Best regardsWhat is mixed reality used for?
Mixed reality (MR) is a technology that blends aspects of both virtual reality (VR) and augmented reality (AR) to create a new type of experience. It allows users to interact with digital content in the real world in a more immersive and interactive wayhttps://kitchenaims.com/ Mixed reality is used in a variety of fields, including gaming, education, healthcare, and engineering. In gaming, it can create an immersive gaming experience that is more interactive and realistic. In education, mixed reality can help students visualize complex concepts and theories, making learning more engaging and interactive. In healthcare, it can be used for medical training and simulations, allowing healthcare professionals to practice procedures in a safe and controlled environment. In engineering, mixed reality can be used for design visualization and prototyping, allowing engineers to see and interact with their designs in a more realistic way.826Views0likes0CommentsHololens/ UXTools - How To Activate/Deactivate a Non-Scene Component (UNREAL)
Hello, I am working with the UXTools Bounds Control non-scene component, developing for the Hololens in Unreal Engine 4.27. I am using this component to allow the user to grab, scale and rotate an item, but I need it to only become active once conditions have been met. Presently the component remains visible and active as soon as it is added to a blueprint. Things I have tried to dynamically activate it: Using activate/ deactivate node, which seemingly had no effect Using set visibility and set actor hidden in game, which had no effect Trying to add, attach and destroy the component at runtime, which seems to be designed only to work with scene components Setting static meshes of the box to none at runtime to at least hide their visible appearance, also did not work I am working in a blueprint only project so I cannot edit the native C++ for the component. Are there any other options available to me for activating/deactivating, attaching/unattaching, or showing/hiding a non-scene component within blueprints?881Views0likes0CommentsJourney into XR Development - Episode 4: Interactions for AR & VR Development
Join April Speight, leader of the Spatial Computing Cloud Advocacy team at Microsoft, for episode 3 of a 10-part video series dedicated to helping you get started with your Mixed Reality development journey. Created for the true beginner in mind, this series is ideal for developers and non-developers alike. Missed an episode? That's ok - you can access on-demand event recordings here. There's a number of ways to interact with virtual objects that goes beyond using our hands and/or motion controllers. Come learn various input models that can enable you to interact with XR apps including a demo for the Mixed Reality Toolkit. Register to attend.361Views0likes0Comments[Event] An Intro to HoloLens 2 development using the Unreal Engine and MRTK-Unreal
When: Thursday, October 7, 2021, 9:00 AM to 10:00 AM Pacific Time Where: Sign up for the online meetup Guest Speaker: Carl McCaffrey About: Carl is a software engineer on the Mixed Reality Developer Experience team at Microsoft working on MRTK-Unreal.1.2KViews0likes2Comments