Microsoft Developers
19 TopicsMRTK3 broadens cross-platform interoperability with support for Snapdragon Spaces
Mixed reality app and game creators use a broad range of tools and hardware to support their solutions and creative vision. According to SlashData (2022), “Thirty-seven percent of AR/VR practitioners target both AR and VR and 61% of AR/VR developers target three or more platforms”. That’s why cross-platform tools, like MRTK3, that work across the full spectrum of mixed reality devices are important to making app creation less fragmented and, therefore, less time-consuming. The growing adoption of OpenXR has been key to moving towards a more builder-friendly MR ecosystem. OpenXR is an open royalty-free API standard from Khronos that provides native access to a wide range of devices from many vendors across the mixed reality spectrum. Because MRTK3 is built natively on OpenXR, it is highly portable across OpenXR-based devices including HoloLens 2, Meta Quest 2, Magic Leap 2, and Ultraleap, among others. And now - we are pleased to share that cross-platform interoperability is expanding with support for Qualcomm's Snapdragon Spaces. Now developers using MRTK have even more places to land their applications with little to no platform-specific code. Snapdragon Spaces enables developers to build immersive applications for AR glasses from scratch or add head-worn AR features to existing Android smartphone applications. Because it is conformant to the Khronos OpenXR runtime specification, developers will find that many MRTK3 features work out of the box. For those targeting Snapdragon Spaces, they can now use MRTK3 Public Preview to build rich and expressive volumetric UI, like touchable sliders, buttons, toggles, and more. In addition, MRTK3 makes it easier to build performant applications with highly optimized shaders and rendering tools specifically tuned for mobile devices. In the near future, when MRTK3’s full range of capabilities is implemented on Snapdragon Spaces, developers will be able to do even more with the toolkit. This includes data binding, theming and a more straightforward way to implement object manipulations, like grabbing and resizing 3D objects. We are thrilled to see Qualcomm and so many other platform and device makers coalesce around open standards. This will ensure that developers’ investments in OpenXR-based tools will remain valuable even as new devices and platforms emerge. More importantly, reducing platform fragmentation will allow developers more time to innovate, solve problems, and delight users. Get a sneak peek on using MRTK3 in Snapdragon Spaces from our guest appearance at the Qualcomm Snapdragon Summit. To learn more and stay up to date on MRTK3 Public Preview, join the Mixed Reality Developer Program today.8.5KViews3likes0CommentsMixed Reality Dev Days 2022
Mixed Reality Toolkit (MRTK), it’s an open-source project led by Microsoft that provides UX building blocks for MR and VR applications. The experiences you build with MRTK can run on any device that supports the OpenXR runtime such as HoloLens and Meta Quest. Components for hand and eye tracking, inputs, solvers, diagnostic tools, scene management, and more can help you to build experiences that look great with less effort. Microsoft will share the next release of this powerful toolkit, MRTK3 Public Preview, at Mixed Reality Dev Days on June 8-9. With MRTK3, you’ll have the option of a lighter-weight solution which allows you to select only the components of the toolkit you need. The release also includes a new interaction system, new theming and databinding features, Unity canvas support, and an updated design language that can help you refresh your app’s look and add polish. Additionally, native OpenXR support makes it even easier to target multiple devices. Join us June 8th and 9th for this free event via livestream or at the Microsoft Campus in Redmond, WA to learn about MRTK3 directly from the engineers who are building the latest features. Join technical sessions, ask your questions live, and experience with the tools via an online hackathon. Register here to attend.5.5KViews0likes0CommentsJourney into XR Development - Episode 6: Developing Immersive XR Experiences on the Web
Join April Speight, leader of the Spatial Computing Cloud Advocacy team at Microsoft, for episode 3 of a 10-part video series dedicated to helping you get started with your Mixed Reality development journey. Created for the true beginner in mind, this series is ideal for developers and non-developers alike. Missed an episode? That's ok - you can access on-demand event recordings here. Developing immersive Web experiences is made possible with various JavaScript frameworks and APIs. Come learn how to create immersive augmented reality and virtual reality experiences on the Web, including a demo for Babylon.js and WebXR. Register to attend.394Views0likes0CommentsJourney into XR Development - Episode 5: Interactions for AR & VR Development
Join April Speight, leader of the Spatial Computing Cloud Advocacy team at Microsoft, for episode 3 of a 10-part video series dedicated to helping you get started with your Mixed Reality development journey. Created for the true beginner in mind, this series is ideal for developers and non-developers alike. Missed an episode? That's ok - you can access on-demand event recordings here. There's a number of ways to interact with virtual objects that goes beyond using our hands and/or motion controllers. Come learn various input models that can enable you to interact with XR apps including a demo for the Mixed Reality Toolkit. Register to attend.298Views0likes0CommentsJourney into XR Development - Episode 4: Enhance XR Experiences with Azure Cloud Services
Join April Speight, leader of the Spatial Computing Cloud Advocacy team at Microsoft, for episode 3 of a 10-part video series dedicated to helping you get started with your Mixed Reality development journey. Created for the true beginner in mind, this series is ideal for developers and non-developers alike. Missed an episode? That's ok - you can access on-demand event recordings here. Take your XR app to the next level by integrating features such as speech recognition, speech translation, object detection, and even a bot! In this episode, we'll explore prototypes for immersive XR experiences that leverages the power of Azure Cognitive Services. Register to attend.284Views0likes0CommentsJourney into XR Development - Episode 4: Interactions for AR & VR Development
Join April Speight, leader of the Spatial Computing Cloud Advocacy team at Microsoft, for episode 3 of a 10-part video series dedicated to helping you get started with your Mixed Reality development journey. Created for the true beginner in mind, this series is ideal for developers and non-developers alike. Missed an episode? That's ok - you can access on-demand event recordings here. There's a number of ways to interact with virtual objects that goes beyond using our hands and/or motion controllers. Come learn various input models that can enable you to interact with XR apps including a demo for the Mixed Reality Toolkit. Register to attend.361Views0likes0CommentsJourney into XR Development - Episode 3: Low-Code/No-Code Platforms for AR
Join April Speight, leader of the Spatial Computing Cloud Advocacy team at Microsoft, for episode 3 of a 10-part video series dedicated to helping you get started with your Mixed Reality development journey. Created for the true beginner in mind, this series is ideal for developers and non-developers alike. Missed an episode? That's ok - you can access on-demand event recordings here. Did you know that coding isn't a requirement to create augmented reality apps? In fact, the number of low-code/no-code platforms for AR development has grown over the past few years - enabling creators of all backgrounds to create their own AR experiences! Join us as we explore various low-code/no-code platforms for AR development including a demo for Microsoft Power Apps. Register to attend.551Views0likes0Comments