HoloLens
40 TopicsMR Tech Community closing soon
It is with a heavy heart that we announce the closure of our Mixed Reality Tech Community. As Microsoft is no longer manufacturing and selling Microsoft HoloLens 2, and there are no further investments in new features or functionality, we will be shutting this forum down on March 1st, 2025. We want to express our deepest gratitude for your support, enthusiasm, and contributions over the years. Your passion and engagement have been the cornerstone of this community, and we are truly thankful for the vibrant discussions and knowledge sharing. While this chapter is coming to an end, our team remains available on Microsoft Q&A or via email at mshololens@microsoft.com. While the following communities are not managed by Microsoft, they contain valuable insights and expertise shared by fellow enthusiasts and experts: StackOverflow, Reddit, and HoloDevelopers Slack. Thank you once again for being a part of our journey. We look forward to seeing you in our other communities. Warm regards, The HoloLens Team207Views1like0CommentsMRTK 3 Pinch Recognition On HoloLens 2
Hi everyone, this is my first time posting here. Please let me know if I messed up something in this post. I am optimizing a HoloLens 2 application developed with MRTK 3 in Unity, and I have been trying to improve the sensitivity of pinch recognition. In other words, what I wish to achieve is that the object manipulators in the application are only activated by pinching when the user’s thumb-forefinger distance becomes 0 (or at the least very close to 0). I set the pinch open threshold and the pinch closed threshold of the hands aggregator subsystem of MRTK 3 to 0.08 and 0.03, hoping that MRTK 3 will only recognize pinch in the more sensitive way mentioned above. However, the object manipulators are still activated by pinching even when the user’s thumb and forefinger are quite far away (about one half of the length of the user’s forefinger) from each other. Is this because of the hardware limitation of HoloLens 2? Is there any possibility that I can improve the pinch recognition on HoloLens 2? Big thanks in advance!116Views0likes0CommentsUWP app network connection blocked by hololens 2 windows firewall
Hello, my UWP app, which was installed on the HoloLens, has encountered an issue and is now unable to connect to the internet.I checked the hololens diagnostic log and it stated the following event: "Windows Defender Firewall was unable to notify the user that it blocked an application from accepting incoming connections on the network. Reason: The application is non interactive Application Path:.....". My development setup includes Unity 2018.4.11f1 and Visual Studio 2019. The capability setting in AppxManifest file is: <Capabilities> <Capability Name="internetClient" /> <Capability Name="internetClientServer" /> <Capability Name="privateNetworkClientServer"/> <uap:Capability Name="documentsLibrary" /> <uap2:Capability Name="spatialPerception" /> <DeviceCapability Name="webcam" /> <DeviceCapability Name="microphone" /> </Capabilities> The application tested all OK in unity editor but when loaded to hololens it failed to establish a network connection. Does anyone has any idea why the app has been blocked by hololens firewall? Thanks987Views1like5CommentsAs new HoloLens 2 Commercial for sale
I have a HoloLens 2 mixed reality headset available for sale. It was only used by my developer for 1 project and is in perfect condition. I’m based in Auckland NZ and it was purchased for $5,500 NZD. Im looking for $2,500 or nearest offer. Please email interest to email address removed for privacy reasons166Views0likes0CommentsFrequent Interruptions in Windows 10 - Need Assistance
Hello everyone, I'm encountering a recurring issue with Windows 10 where the system frequently interrupts or crashes unexpectedly. Here are the details: Issue: The system randomly interrupts my workflow by crashing or freezing. This typically happens when I’m [mention the specific actions, such as "browsing the internet," "using a specific application," or "working with multiple applications simultaneously. Steps Taken: I’ve tried restarting my computer, but the issue reappears after some time. I’ve checked for Windows updates and installed the latest patches. I’ve run a system scan using Windows Defender, but no threats were detected. I’ve also tried updating my drivers through the Device Manager. Error Messages: Sometimes, I receive the following error message: If applicable, include the exact error message. If there’s no error message, mention that as well. System Details: Operating System: Windows 10 Home/Pro (version number, if known) Processor: e.g., Intel Core i5, AMD Ryzen 7, etc. RAM: e.g., 8 GB, 16 GB, etc. Storage: e.g., 256 GB SSD, 1 TB HDD, etc.] Graphics Card: e.g., NVIDIA GTX 1050, Intel UHD Graphics, etc. Any additional relevant hardware or software details (optional): [e.g., external devices connected, specific software running during the interruption]. I’m looking for advice on how to resolve these interruptions and restore the stability of my system. Any help or suggestions would be greatly appreciated! Please visit https://aramtecblue.com/ for more informaton. Thank you in advance for your assistance. Best regards,380Views2likes2CommentsHoloLens 1: Gestures not recognized in Unity 2019.4 with MRTK 2.8.3
I own an HoloLens 1 and so far I have developed some AR projects with Unity 2018.4.23f1 using the HoloToolkit (the version available in 2018). Now I want to develop a new project for HoloLens 1 with Unity 2019.440f1 LTS and use MRTK 2.8. I also use Visual Studio 2017. I created a new project and followed Microsoft's instructions on how to install and configure MRTK 2.8.3 (for example, I followed Microsoft manual "Set up a mixed reality project in Unity with the Mixed Reality Toolkit"). I added the MixedRealityToolkit to the new scene I created. For the MRTK Profile configuration, I selected the DefaultHololens1ConfigurationProfile. In the Input section, I activated the InputSystem and selected the DefaultHoloLens1InputSystemProfile. To verify that everything was correctly configured, I added to the scene a 3D cube, and, following Microsoft suggestions, I added the ObjectManipulator and NearInteractionGrabbable components to the cube. When I connect the HoloLens 1 to Unity through Holographic, I correctly see in the Hololens 1 the cube in the scene. Also, if I move the pointer over the cube, it correctly detects the presence of the cube. However, no gestures are recognized and therefore I cannot have any type of interaction with the cube. Even adding a bounding box with handles doesn't change the situation. The handles are recognized (their icons change) by the pointer, but then gestures are not identified and the presence of my hands in the FOV is not detected. I tried creating a new project several times starting from scratch, changing profiles and configurations, but the result is always the same. Is there something I'm doing wrong or missing? thank you for your help1.4KViews1like3CommentsWatch Kubota Environmental Engineering Use Cases Leveraging HoloLens 2!
Kubota Environmental Engineering (Japan) and Meister Corporation teamed up to develop technology for optimized inspections of infrastructure with HoloLens 2. Read the full story and video: English: Story + Video Japanese: Story + Video332Views0likes0CommentsWeb navigation using WebView 2 in Hololens 2 + Unity (MRTK2)
Hi! I am trying out WebView2 Preview on HoloLens 2 using Unity 2022 and MRTK 2.8. Everything works great but I am not able to click on web's buttons, do scroll, etc. I have found this section of the documentation -> https://learn.microsoft.com/en-gb/microsoft-edge/webview2/get-started/hololens2#input which seems to point to web navigation, but I am not able to get it working. Any ideas? Thanks!912Views0likes1CommentHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet https://www.microsoft.com/en-us/hololens/ is an untethered, self-contained holographic device that allows users to leverage enterprise ready https://www.microsoft.com/en-us/hololens/apps and https://azure.microsoft.com/en-us/solutions/mixed-reality/ while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and https://www.microsoft.com/en-us/hololens/mixed-reality-partners for https://tools.totaleconomicimpact.com/go/microsoft/HoloLens2MRApps/ impact.894Views2likes0Comments