Azure Spatial Anchors
5 TopicsHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet Microsoft HoloLens 2 is an untethered, self-contained holographic device that allows users to leverage enterprise ready mixed reality (MR) solutionsand Azure Mixed Reality while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and third-party partners for maximum ROI and productivity impact.772Views2likes0CommentsEstablishing an absolute world coordinate system
I am currently working on a project using the HoloLens 2, where I create a primitive that offsets a spatial anchor in a certain direction and distance received from a client socket I have in my scene. However, I am having problems with the coordinate system. Each time I open the application on the HoloLens, the coordinate system changes based on the direction I am standing since the headset is always taken as the origin. I am struggling to figure out how to establish an absolute coordinate system that I can use and stay consistent inbetween scenes. I was looking at the MRTK documentation and found the World Locking Tool (WLT), and I am curious if this may be my solution. I was curious if anyone else has experience with WLT, especially for this type of application, or knows another possible way to establish an absolute coordinate system between sessions. This is where I was looking for the WLT -https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/spatial-anchors-in-unity?tabs=wlt341Views0likes0CommentsAzure Spatial Anchors Sample Examples
Hi, I was trying to explore Azure Spatial Anchors Capabilities for shared experience, and I'm following this https://learn.microsoft.com/en-us/azure/spatial-anchors/tutorials/tutorial-share-anchors-across-devices?tabs=azure-portal%2CVS%2CUnityHoloLenslink for understanding the things. As given in the link when I clone thishttps://github.com/Azure/azure-spatial-anchors-samples project and I try to open the unity project from Unity folder I get the following errors. Can someone help me how to get started. And If I Enter Safe Mode, It gives me following errors: Thank you568Views0likes0CommentsOther options of positioning objects in real world without Spatial Mapping; Holo Lens 1 / MRTK
Hallo I'm currently working for a client on a Holo Lens 1 /Mixed Reality-Application. My client wants to place the virtual objects firmly on pillars, similar to a museum. Normally I would use spatial mapping and local world anchors to do that. But the problem is that the holo lens don't recognise the room, because the room and pillars are all very dark or black. And the anchors are connected with the mapping of the room. So that doesn't work. I know that there is an option of using QR-code to position object relative to the position of this QR-code, but Holo Lens 1 can't capture QR-code (just Holo Lens 2). Another option would be vuforia but I don't want to use it, because its to expensive for the project. So now my question:What other options do I have to place objects without spatial mapping / world anchors, so that they are always on the right position in the room?993Views0likes1Comment