AR
7 TopicsUnable to use any WebXR AR app on MS Edge
I'm developing a WebXR app with three.js for HoloLens 2 and at this point the project has different functional stages. While developing a non functional version of it, I reversed the code to a safe, tested and functional branch only to find that it no longer worked. The issue: ARButton for XRSession specifies that AR is not supported (it formerly did in this app version). After some frustrating debugging process, we've tried to launch a minimal version of the app just with the button. Same result. Then we started digging in the different Edge updates in order to find if it was related. Even if it's not stated in the logs, we've found that there have been some updates in the past weeks. Following this browser hypothesis, we've tried to open the app in our cellphones both in chrome and edge. Chrome did indeed allow us to launch the XRSession through the ARButton but in Edge we found the same issues that above. Finally, in order to discriminate if it was our codes issue, we tried to open all the webxr examples at https://threejs.org/examples/?q=webxr . The behaviour was the previous one, both in the Hololens and our mobile devices. Both this final steps were tested in different edge an three versions through the different devices, but for the record the Hololens2 Edge current version is 113.0.1774.42 in our headset device. Is there any known issue about this or any kind of fix? Thanks in advance. Reproduction steps Open Edge in any AR capable device Try any WebXR example at https://immersive-web.github.io/webxr-samples/ or https://threejs.org/examples/?q=webxr It's unclear which would be the best place to aware MSFT about this issue, as the GitHub repo of Edge is quite chaotic or somehow abandoned. Thx in advance715Views0likes0CommentsAccelerating sales cycle for faster deal closure with mixed reality
To stand apart from their competition, the Tinsley Equipment team wanted to provide their customers with a real-time quote for the equipment under consideration. Moving on from traditional simulation techniques, Softweb Solutions' AR product visualization solution enhances the sales experience by offering an immersive 360-degree perspective of the subject or the equipment.7.7KViews1like0CommentsUCL IXN FHIR Using Augmented Reality to Humanize Healthcare settings
My answer in this context was a more humanized and reality-based experience. We all know how frustrating it can be to be in a consultation and trying to explain something to a doctor or nurse who is immersed in a screen – it breaks the human to human connection that is so important in a patient-clinician interaction. From the clinician’s point of view, facing away from their patient towards their screen, being unable to look them in the eye, is not ideal either, and might lead them to miss crucial diagnostic information due to being distracted or frustrated with technology. For me, this is the true potential advantage of AR - it doesn’t have to draw the user away from the real world – in fact, it should draw them into it.1.8KViews2likes0CommentsFinal year project using Microsoft HoloLens and Self-Attachment Therapy
First published on MSDN on Aug 10, 2018 Guest post by Nana Asiedu-Ampem Master of Engineering (MENG) student, Imperial College LondonIntroductionPsychotherapy is a form of treatment aimed at improving the mental health of people suffering from mental illnesses such as depression and anxiety disorders.1.2KViews0likes0CommentsImage Based Motion Analysis with Kinect V2 and OpenCV
First published on MSDN on May 15, 2017 Guest blog by Edward Hockedy, 3rd year computer science studentIntroduction and project backgroundI am a third year computer science undergraduate at Durham University, and recently finished my year-long project on image based motion analysis.3.9KViews0likes0Comments