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koujaku's avatar
koujaku
Icon for Microsoft rankMicrosoft
Sep 24, 2020

What tools do you use for MR?

 

I'm always super curious to know how people are building their project! I've long been a Unity developer, I built an incredible career on their Asset Store before coming to Microsoft, and even helped write some of their certifications! So a lot of my early MR development has been in Unity πŸ™‚

Last year with the release of OpenXR, I switched over to native code and built StereoKit. I have been loving OpenXR, and the more direct connection I get with APIs and the hardware, it has been a ton of fun for me!

So how about everyone else? What are you using?

  • koujaku I'm using Unity 2019.4.10f1 for the engine, Blender 2.9, Visual Studio 2019... the common trilogy o' tools... but I also rely heavily on Azure DevOps, OneNote, and To Do for my workflow.

    The boards in DevOps are so incredibly useful for organizing what I need to do and planning things out on a large scale! I usually take a user story that I'm working on for the current sprint and then put the individual tasks related to it into To Do. That gives me a nice focused view.

    I even have a little Power Automate Flow that runs a DevOps query for open user stories, creates an HTML file from the results, and SFTP uploads it to my site. That gives me a near real-time DevOps widget on my site.

    • koujaku's avatar
      koujaku
      Icon for Microsoft rankMicrosoft

      Deleted Your DevOps stuff sounds pretty sweet! That's something I'd definitely love to peek at~ I use a lot of the Github project tools + Obsidian.md for planning and todo, but I can't say I've been great about planning since the pandemic started πŸ™‚

  • aka_anoop's avatar
    aka_anoop
    Iron Contributor

    koujakuI have been using Unreal Engine and Blender mostly. I don't have a device(Hololens or VR Headset), so been stuck with the simulator for now. Waiting for my Reverb G2 to ship :stareyes:

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