Forum Discussion
senthilvelGS
Jul 12, 2021Copper Contributor
HELP: Hololens2 apply camera capture texture for Spatial Mesh
I successfully saved and displayed the spatial mesh after scene understanding room scanning process. Now I am struggling about how to apply hololens camera live texture to mesh. Any Solution?
senthilvelGS
Copper Contributor
Thank you for your reply. My use case is display the current Room with real color texture at runtime in front of the hololens camera. It is like a 3D minimap. I am using unity3d(2019.4.23 version) with c#. I have imported the scene understanding plugin for Room scanning. Room scanning and displayed the room mesh functionalities are completed. Now I want apply the real world room texture to the displayed mesh.
I have attached my sample output.
daniel_camara
Aug 13, 2021Copper Contributor
Hi I am interested in the same thing :), I also just managed to get the scene on .obj and would like to have the texture from the camera over the object, even if in post processing it wouldn't be a problem for me. Did you manage to advance over this problem?
By the way, I guess the code used on the paper mentioned on the other post can be found at https://github.com/samueldong-us/Realtime-Hololens-Retexturing.
By the way, I guess the code used on the paper mentioned on the other post can be found at https://github.com/samueldong-us/Realtime-Hololens-Retexturing.