Forum Discussion
Scaling - Startup Onboarding - Microsoft Family Company
Hi,
I'm wondering if I could get paired with an advisor.
Since we joined Microsoft as a corporation, in 2015, we have been developing a gaming console, we paused development with the defunction of BizSpark and later Microsoft Ventures was tiered up. However, 10 years later, we joined under a new gaming division that also creates software.
Both corporations, Greentwip, whose R&D is part of Microsoft now, and Cybertwip, whose focus is Energy and Games, which makes us a bit esoteric, is at the stage of sales, but we are unable to join the venture network, either by Azure (the platform leads to errors and other not found pages).
Let's start the thread here, and openly showcase.
To start with, we have Andamiro and Titus Interactive under our active assets, and we're partnering with SpaceX, and other undisclosed corporations that are of Microsoft interest and brokerage.
Along the development, we have a few projects for Xbox, and the Virtua console being manufactured by Shenzhen QBuy, I'll post the demos here in the thread.
We have notified the Microsoft board, and so forth. Yeah, but I feel we need to showcase our progress.
So far:
The MediaTek partner has given us Kernels, and drivers, although some are incomplete we managed to get Intel and ARM processors to work, only Intel has internet, no WiFi drivers yet, but the OS if fully compliant, at this stage is implementing Windows applications execution.
The support we have for the MVII OS is cross platform, it runs on Intel and ARM hardware, except for Macintosh.
A few games are natively being ported, such as Evil Zone, Top Gun, to mention a few, we managed to port Street Fighter EX Plus Alpha, and other titles that are considered Lost Media, or whose hardware vendors have been discontinued.
This is important to keypoint, as sales on perpetual media, are to be preserved, instead of just cutting support from.
We at Cybertwip consider that other corporations, such as Sony Corporation, which, when requested; whose source code was not delivered, including our games or partner corporations, must be preserved.
AI development, PAccel is one the AI tools we have, able to run 3x faster than onnxruntime and llama.cpp, but anyways, we demo here:
Titus Interactive signature game, Evil Zone, recovered Lost Media
Example of recovered Lost Media games, Street Fighter EX Plus AlphaNeoGeo Hub store, via SNK partnership and brokerageMVII launchingMVII running on MediaTek ARM hardware