Forum Discussion
Gamma/brightness wrong when using Unity with HDRP on Windows Mixed Reality
- Dec 17, 2020
BDarVirtuSo finally I was able to pinpoint the problem. The Gamma settings actually need to be different, for the render to look the same. If I use Open VR, and the Color space in player settings is set to Linear, the render looks correctly. If I switch to Mixed reality, I need to switch the color space to Gamma. But I would be happier with a solution that lets me use Linear color space and somehow informs mixed reality that this is a color space I am actually planning to use, not the other way around... Hopefully, this is just a bug or can be adjusted somewhere in Windows Mixed Reality settings...
valentinlgsThe render settings are the same, the platform is the same. Gamma is set to linear. The only difference is in the XR plugin management. Literally, you can just switch the plugin in XR management, hit play and you can right away see the change in HMD. (even though in the editor everything looks the same)
BDarVirtuSo finally I was able to pinpoint the problem. The Gamma settings actually need to be different, for the render to look the same. If I use Open VR, and the Color space in player settings is set to Linear, the render looks correctly. If I switch to Mixed reality, I need to switch the color space to Gamma. But I would be happier with a solution that lets me use Linear color space and somehow informs mixed reality that this is a color space I am actually planning to use, not the other way around... Hopefully, this is just a bug or can be adjusted somewhere in Windows Mixed Reality settings...