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BDarVirtu's avatar
BDarVirtu
Copper Contributor
Dec 14, 2020
Solved

Gamma/brightness wrong when using Unity with HDRP on Windows Mixed Reality

Hi I have a scene in Unity 2020, which I am trying to get working with Mixed Reality XR Plug-in. So far I imported MRTK, enabled "Windows Mixed Reality" in Project Settings -> XR Plug-in Management, ...
  • BDarVirtu's avatar
    BDarVirtu
    Dec 17, 2020

    BDarVirtuSo finally I was able to pinpoint the problem. The Gamma settings actually need to be different, for the render to look the same. If I use Open VR, and the Color space in player settings is set to Linear, the render looks correctly. If I switch to Mixed reality, I need to switch the color space to Gamma. But I would be happier with a solution that lets me use Linear color space and somehow informs mixed reality that this is a color space I am actually planning to use, not the other way around... Hopefully, this is just a bug or can be adjusted somewhere in Windows Mixed Reality settings...

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