This is encouraging to see, particularly the Prompt-A-Thon results. The 100% increase in AI usage among students after the gamified experience is a strong signal that the format is doing something traditional training doesn't.
We've been building something in a similar space (gamified AI skilling with adaptive grading and scenario-based challenges) and that stat validates a design bet we made early on: that competition and time pressure change how people engage with prompt craft in ways that self-paced modules don't. The 15% increase in certification exam participation is also worth highlighting. So important to connect the gamified experience to a credential pathway that gives learners a reason to come back after the initial novelty wears off.
Great to see partners like CloudThat investing in this format. Looking forward to seeing more of these results.