Microsoft Franchise Services’ mission is to empower every Minecraft developer, creator, and player to have a seamless play experience across platforms by creating and managing cutting edge studio-wide services. Minecraft Franchise Services architected a shared infrastructure of services and libraries that are being used across Mojang Studios and the games they build, and these services are running on Mariner, Microsoft’s open-source Linux distribution.
Minecraft’s shared infrastructure prioritizes the following pillars, which made Mariner a natural fit for them.
All of Minecraft’s services are running on Azure Kubernetes Service (AKS) utilizing Virtual Machine Scale Sets (VMSS) to automatically adapt to the number of their players across the world.
As Michael Kranz, Senior Software Engineer of Minecraft Operations tells it, “When we first heard about Mariner, it was because of a Microsoft-wide initiative to standardize on a more secure and lightweight Linux distribution.
Our migration to Mariner was done in two months over multiple phases:
For all these phases, we saw common Mariner benefits right out of the gate:
Minecraft Franchise Services is excited to continue building on Mariner, which helps them better react to an influx of players, while keeping their services safe and secure.
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