Just a side note: This article is about a "Windows executable build from Unity". If you build directly for UWP in Unity, there is no extra work: just code on using the UWP APIs. Here are the details - https://docs.unity3d.com/Manual/windowsstore-scripts.html
Please note that, because the dll is using .NET 4.6, you will not able to run in Unity. Do not try play the app in Unity without compilation directives.
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.