Scene managment

Copper Contributor

Hello, I'm trying to chance scenes in Unity with Windows Mixed Reality but i have one problem.
I used code to not destroy the toolkit when getting loaded into another scene and it sort of worked. But the visuals of the controllers spawn in one position and stay there, it seems that they are stuck to the main camera because they move with it but not when i move the actual controllers. The raycasting and triggers still work fine, it's just the visuals that bother me.

JensCallewaert_0-1619684482879.png

 

1 Reply
I know that MRTK does have its own scene loading system, so you may want to look into that if you're not using it already! It's possible going that route may solve your issue?
https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/features/scene-system/scene-system...

Also, you might want to check with the MRTK team directly! Try the discussions tab over on their Github page 🙂
https://github.com/microsoft/MixedRealityToolkit-Unity