Jan 27 2021
Oculus has their ASW running on 18Hz. SteamVR has their motion smoothing going as low as ~13Hz on the recent patch. WMR went down to 30Hz just before MSFS 2020 launch.
Both SteamVR and Oculus has little to no reprojection artefacts even with their lowest setting. WMR has some reprojection artefacts present all the time even at the 45Hz setting.
What are the plans on WMR reprojection for the future? What work has there been done after the last reprojection engine update? What is the timescale on WMR reprojection updates?
Thanks in advance for the answers!