Hi All,
I was doing some applications for Hololens in Unity and Unreal. I stuck in moment were I would like to be able to load very detailed STL models into hololens and display them. Currently I have to load them manually to Unity/Unreal, render models, compile app and install on hololens.
I was thinking maybe about doing local windows App and load to it STL, render it and transfer to hololens over for example Remote Player.
I know there is Azure Rendering service but cost of it for longer time is to large and I would like to make something like that ob local powerfull PC.
Any suggestions how can I start with this ?