Apr 17 2023 09:47 AM - edited Apr 17 2023 09:49 AM
Hi There, I was wondering if anyone could provide me some insight on how to debug DLL files that are being executed from a unity project from a Hololens. I have a Unity project which is using a DLL file, it is calling code from the DLL. I was wondering if there is some sort of solution to Debug the DLL source code that is getting called from the Unity project running on a hololens.