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What functionality can and can't you implement in a Microsoft Mesh Environment?

Copper Contributor

Given that custom environments can be built using the Unity 3D development environment and the Microsoft Mesh toolkit, what can and can't be built for an environment to run successfully?

 

The context of this question is that Unity is a general-purpose 3D/2D development environment with a vast scope for potential functionality. The Microsoft Mesh executable loads and runs such an environment. Can this include additional dlls? How does Mesh limit what a general-purpose Unity 3D application can do?

 

Can I invoke arbitrary network calls to get data at runtime?

Can I implement a LODding system so that the 3D environment is vast?

etc..

 

1 Reply
best response confirmed by Apolon-13 (Copper Contributor)
Solution
One thing is that C# scripting is limited to Mesh Cloud Scripting which means that you cannot utilize your existing MonoScripts.
1 best response

Accepted Solutions
best response confirmed by Apolon-13 (Copper Contributor)
Solution
One thing is that C# scripting is limited to Mesh Cloud Scripting which means that you cannot utilize your existing MonoScripts.

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