Aug 04 2021 10:55 AM
Aug 04 2021 10:55 AM
Hello Insiders! Today we’re releasing build 94.0.972.0 to the Dev channel. As you can see, this is the first build from version 94, and as such, we’ve got lots of exciting things to share!
Thanks for all of the feedback you’ve given us; we couldn’t have gotten here without you!
Aug 04 2021 03:47 PM - edited Aug 04 2021 04:13 PM
Unable to restart.(update-restart, edge://restart/, experiments-restart, ...)
Restart causes closing window but not relaunch.
On LinuxMint 20.2, syslog indicates msedge crashed whenever edge closed.
Crashes whenever Edge closed.
Aug 05 2021 06:12 AM
Strange but I'm unable to update to this build on 2 different PCs. One running Windows 10, the other running Windows 11. When I go to the Settings --> About page, the system checks for updates but then says Microsoft Edge is up to date.
I'm running the previous Dev channel build on both: Version 93.0.961.10
Aug 05 2021 08:31 AM
Aug 05 2021 09:03 AM
Aug 05 2021 12:29 PM
Aug 05 2021 07:08 PM
Aug 05 2021 07:09 PM
Aug 05 2021 10:55 PM
Aug 06 2021 05:49 PM
Aug 07 2021 12:25 PM - edited Aug 09 2021 08:05 AM
@josh_bodner I'm noticing that WebGL isn't able to deal with HiDPI in Windows in Edge. It renders at some resolution and then scales it up, to 150% in my case.
Example from Onshape:
This isn't exclusive to Edge (or Chrome). Firefox does it, too. I still have another display, that runs at 100%, maybe there's some conflict there (it gets replaced, soon). But everything else works properly, when on the HiDPI display, so WebGL ought to, too.
--edit: I put all displays to 150% and restarted Edge, it's still blurry. So yeah, WebGL can't do HiDPI yet.
--edit: Please disregard. This appears to be an issue from Onshape's side. It's supposed to detect HiDPI monitors and adjust properly, but apparently doesn't (and falls back to 96DPI or something). Fortunately there's a setting to override it in their account settings, now everything is rendered sharp at native resolution.
Aug 09 2021 11:35 PM
Aug 10 2021 07:17 PM