XBox - Analytics on petabytes of gaming data with Azure HDInsight

Community Manager

Microsoft Studios produces some of the world’s most popular game titles including the Halo, Minecraft, and Forza Motorsport series. The Xbox product services team manage thousands of datasets and hundreds of active pipelines consuming hundreds of gigabytes of data each hour for first party studios.

 

Game developers need to know the health of their game through measuring acquisition, retention, player progression, and general usage over time. This presents a textbook big data problem where data needs to be cleaned, formatted, aggregated and reported on, better known as ETL (Extract Transform Load).

 

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Read about it in the Azure blog.

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