Forum Discussion
In Mixed Reality Capture (MRC), why are 3D Models transparent?
2 Replies
- koujakuFormer Employee
Ekplixi I don't know the reasons for these, but I'd love to know a bit more about your use-cases!
For MRC, the first paragraph in the docs says "Mixed reality capture (MRC) lets you capture that experience as a photo or video, or share what you see with others in real-time". Transparent holograms should give a more representative simulation of what the user is seeing vs. solid ones, so I imagine this is primarily to "share what you see". Does your project require an opaque MRC rather than a representative one?
If you're working with OpenXR, you do have access to the blend mode that's used to combine the video feed with the render, check out XrSecondaryViewConfigurationLayerInfoMSFT::environmentBlendMode. I haven't tried this out, but I imagine that, or something nearby might do the trick!
And while I can imagine some reasons why you might want more than 5 minutes of record time, I'd love to know your reasons for it too 🙂