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Introducing Synergiz LightHouse: Integrated Real-Time Collaboration Solution
Hi everyone! Hope you're all doing well! At Synergiz (French Microsoft MRPP company) we've been creating HoloLens content since the release of the first hardware version. We experimented a lot of tools to create HoloLens applications and we're now happy to say that we know what's painful and what's not in this process. Therefore, after the deprecation of Unity Network, we decided to create our own multi-user (offline and online) solution. Today, we're proud to release "LightHouse", a solution specifically designed to be integrated into Mixed Reality applications, allowing smooth and real-time multi-users interactions. We would be delighted if you could take a look, and we warmly invite you to try it for yourself : http://lighthouse.synergiz.com/ We would love to have your feedback ! Take care Quentin LouetKent1LGDec 17, 2020Brass Contributor900Views4likes0CommentsWelcome!
Hello everyone, and welcome to the Mixed Reality Tech Community! Please make yourself at home, introduce yourself, share a project, or whatever else! We're super excited to finally have an online community space here, so keep your eyes on it, we'll definitely be doing more with it very soon! 🙂koujakuSep 16, 2020Microsoft656Views4likes0CommentsFrequent Interruptions in Windows 10 - Need Assistance
Hello everyone, I'm encountering a recurring issue with Windows 10 where the system frequently interrupts or crashes unexpectedly. Here are the details: Issue: The system randomly interrupts my workflow by crashing or freezing. This typically happens when I’m [mention the specific actions, such as "browsing the internet," "using a specific application," or "working with multiple applications simultaneously. Steps Taken: I’ve tried restarting my computer, but the issue reappears after some time. I’ve checked for Windows updates and installed the latest patches. I’ve run a system scan using Windows Defender, but no threats were detected. I’ve also tried updating my drivers through the Device Manager. Error Messages: Sometimes, I receive the following error message: If applicable, include the exact error message. If there’s no error message, mention that as well. System Details: Operating System: Windows 10 Home/Pro (version number, if known) Processor:e.g., Intel Core i5, AMD Ryzen 7, etc. RAM:e.g., 8 GB, 16 GB, etc. Storage:e.g., 256 GB SSD, 1 TB HDD, etc.] Graphics Card:e.g., NVIDIA GTX 1050, Intel UHD Graphics, etc. Any additional relevant hardware or software details (optional): [e.g., external devices connected, specific software running during the interruption]. I’m looking for advice on how to resolve these interruptions and restore the stability of my system. Any help or suggestions would be greatly appreciated! Please visithttps://aramtecblue.com/for more informaton. Thank you in advance for your assistance. Best regards,whitesmaverickSep 03, 2024Copper Contributor279Views2likes2CommentsHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet Microsoft HoloLens 2 is an untethered, self-contained holographic device that allows users to leverage enterprise ready mixed reality (MR) solutionsand Azure Mixed Reality while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and third-party partners for maximum ROI and productivity impact.GraceHoloLensMay 16, 2024Microsoft769Views2likes0CommentsHelpful list of MR folks on Twitter!
Hey all! If you're new to the MR space, or just looking for awesome MR folks to learn from within the community, we've created a Twitter list of folks to follow here (will be updated as we go): https://twitter.com/i/lists/1326278299639672832 Shout out toJesse McCullochfor providing recommendations on additions to the list! Want to learn more about Mixed Reality for beginners? Check out this free Microsoft Learn module here:https://aka.ms/learn-mrintro #MixedReality #CommunityBuzzShonaBangNov 12, 2020Microsoft1.1KViews2likes2CommentsOpen PDF Document in Hololens 2 from the file browser
I am trying to open a pdf document located in the persistent data path, in the file explorer, in the hololens 2 device but when trying to open it by c# code in Unity, nothing happens. I've tried with the code provided in the question locted inthis linkand it appear to happen an exception that sais this: "Exception of type 'System.Exception' was thrown". Does anyone know what is happening and how can I fix it? This is the code I've used to do it: using UnityEngine; using UnityEngine.Networking; using System; using System.IO; using System.Collections; using System.Diagnostics; using TMPro; using System.Threading.Tasks; #if !UNITY_EDITOR && UNITY_WSA using System; using System.Threading.Tasks; using Windows.System; using Windows.Storage; using Windows.Storage.Streams; using Windows.Data.Pdf; #endif public class PdfDownloader : MonoBehaviour { public string pdfUrl = "https://grados.ugr.es/primaria/pages/infoacademica/archivos/ejemplostfg/!"; public string destinationPath = "my-file.pdf"; int pg = 0; // Definir e inicializar la variable pg [SerializeField] private GameObject PDFPlane = null; [SerializeField] private TextMeshProUGUI text = null; #if !UNITY_EDITOR && UNITY_WSA PdfDocument pdfDocument; #endif public void download() { StartCoroutine(DownloadPdf()); } IEnumerator DownloadPdf() { UnityWebRequest www = UnityWebRequest.Get(pdfUrl); yield return www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { UnityEngine.Debug.LogError("Error al descargar el archivo PDF: " + www.error); } else { string filePath = Path.Combine(Application.persistentDataPath, destinationPath); SaveFile(filePath, www.downloadHandler.data); UnityEngine.Debug.Log("Archivo PDF descargado correctamente en: " + filePath); text.text += "Archivo PDF descargado correctamente en: " + filePath+ "\n"; // Abrir el archivo PDF LoadAsync(); text.text += "Abierto" + "\n"; } } void SaveFile(string path, byte[] data) { try { // Crear el directorio si no existe string directory = Path.GetDirectoryName(path); if (!Directory.Exists(directory)) { Directory.CreateDirectory(directory); text.text += "Creado" + "\n"; } // Escribir los datos del archivo en el archivo especificado File.WriteAllBytes(path, data); text.text += "Escrito" + "\n"; } catch (Exception e) { UnityEngine.Debug.LogError("Error al guardar el archivo: " + e.Message); text.text += "Error al guardar el archivo: " + e.Message+ "\n"; } } public async void LoadAsync() { string path = Application.persistentDataPath; #if !UNITY_EDITOR && UNITY_WSA text.text += "Empiezo "+ "\n"; try { StorageFolder storageFolder = await StorageFolder.GetFolderFromPathAsync(path); /*StorageFolder storageFolder = KnownFolders.CameraRoll;*/ text.text += "Empiezo 2 "+ "\n"; StorageFile sampleFile = await storageFolder.GetFileAsync("my-file.pdf"); text.text += "Empiezo 3 "+ "\n"; //pdfDocument is an instanced object of type PdfDocument pdfDocument = await PdfDocument.LoadFromFileAsync(sampleFile); text.text += "Folder path 2: " + storageFolder + "\n"; } catch (Exception e) { text.text += "1: " + e.Message; } text.text += "listo"; #endif } public async void ChangePageAsync() { text.text += "Voy" + "\n"; #if !UNITY_EDITOR && UNITY_WSA text.text += "Empiezo "+ "\n"; //pg is the page to load using (PdfPage firstPage = pdfDocument.GetPage((uint)pg)) { InMemoryRandomAccessStream stream = new InMemoryRandomAccessStream(); await firstPage.RenderToStreamAsync(stream); MemoryStream tempStream = new MemoryStream(); await stream.AsStream().CopyToAsync(tempStream); byte[] imgBytes = new byte[16 * 1024]; imgBytes = tempStream.ToArray(); Texture2D imgTex = new Texture2D(2048, 2048, TextureFormat.BC7, false); imgTex.LoadImage(imgBytes); imgTex.filterMode = FilterMode.Bilinear; imgTex.wrapMode = TextureWrapMode.Clamp; MeshRenderer meshRenderer = PDFPlane.GetComponent<MeshRenderer>(); Material mat = meshRenderer.material; mat.SetTexture("_MainTex", imgTex); mat.mainTextureScale = new Vector2(1, 1); text.text += "pg: " + pg + "\n"; } #endif } } In the code, I first download it and then try open it. The text.text are debugging lines I've added. The pdf URL is an example pdf obtained from google. I want to show using an Unity app a pdf that has been downloaded before a pdf, avoiding the limitations tah hololens 2 has when opening a local file.EkaitzgMar 08, 2024Copper Contributor551Views1like0CommentsUWP app network connection blocked by hololens 2 windows firewall
Hello, my UWP app, which was installed on the HoloLens, has encountered an issue and is now unable to connect to the internet.I checked the hololens diagnostic log and it stated the following event: "Windows Defender Firewall was unable to notify the user that it blocked an application from accepting incoming connections on the network. Reason: The application is non interactive Application Path:.....". My development setup includes Unity 2018.4.11f1 and Visual Studio 2019. The capability setting in AppxManifest file is: <Capabilities> <Capability Name="internetClient" /> <Capability Name="internetClientServer" /> <Capability Name="privateNetworkClientServer"/> <uap:Capability Name="documentsLibrary" /> <uap2:Capability Name="spatialPerception" /> <DeviceCapability Name="webcam" /> <DeviceCapability Name="microphone" /> </Capabilities> The application tested all OK in unity editor but when loaded to hololens it failed to establish a network connection. Does anyone has any idea why the app has been blocked by hololens firewall? Thanksxmas55447Aug 29, 2023Copper Contributor875Views1like5CommentsHololens 2 - Edge - WebXR & immersive-ar mode
Hello I'm working on the Hololens 2 using WebXR / WebGL custom engine. For some reason, the latest version of the Edge browser changed WebXR behavior, now "immersive-ar " context is no longer supported, only "immersive-vr" Even BabylonJS WebXR demo are broken, as features such as Depth-sensing are not supported in vr mode. Is there any reason why ? Best, MattCourgeonJul 04, 2023Copper Contributor1.2KViews1like1CommentQR code tracking on Android with MRTK3: IL2CPPLinkage error when building library
Unity Building Library failed, IL2CPPLinkage error, with MRTK3 and QR Code Tracking on Android I tried to track a QR code with MRTK 3 and Andriod. have used this attachment The following error occurs when building on Android: Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output: Library/Bee/artifacts/Android/d8kzr/soo2_.QR.DotNet.o: In function `IL2CPPLinkage_WindowsGetStringRawBuffer_m43E89486907592139AB0D52752B2D8D483E4FEE6': H:/projects/**/Library/Bee/artifacts/Android/il2cppOutput/cpp/Microsoft.MixedReality.QR.DotNet.cpp:1395: undefined reference to `WindowsGetStringRawBuffer' H:/projects/**/Library/Bee/artifacts/Android/il2cppOutput/cpp/Microsoft.MixedReality.QR.DotNet.cpp:1395: undefined reference to `WindowsGetStringRawBuffer' Library/Bee/artifacts/Android/d8kzr/soo2_.QR.DotNet.o: In function `IL2CPPLinkage_WindowsDeleteString_m8175860EEA9E79F2F530A1EC165CE65FDD475933': H:/projects/**/Library/Bee/artifacts/Android/il2cppOutput/cpp/Microsoft.MixedReality.QR.DotNet.cpp:1405: undefined reference to `WindowsDeleteString' H:/projects/**/Library/Bee/artifacts/Android/il2cppOutput/cpp/Microsoft.MixedReality.QR.DotNet.cpp:1405: undefined reference to `WindowsDeleteString' clang++: error: linker command failed with exit code 1 (use -v to see invocation) UnityEditor.GenericMenu:CatchMenu (object,string[],int) I have tried the following to fix the error: [DllImport("__Internal")] Metodes removed from IL2CPPLinkage class in the Platform.cs file Search for "WindowsGetStringRawBuffer_m43E89486907592139AB0D52752B2D8D483E4FEE6" in the build output, but nothing foundspirit126May 30, 2023Copper Contributor1.5KViews1like2CommentsHololens 2 QRCode Sample in MRTK3
Hello. For an application we built in our laboratory, we used MRTK 2.7.2 and this samplehttps://github.com/microsoft/MixedReality-QRCode-Sample, with unity 2021.1.22. The sample works really well in our case. Now, we are creating a new application with latest version of MRTK3 and Unity 2021.3.19, but seems that the sample doesn't work with MRTK3. Is there a way to let it work with MRTK3? Thank you, Nicolas.xN1ckuzMar 22, 2023Copper Contributor673Views1like0Comments
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