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Azure Service Fabric - Brings More Power to Age of Ascent (Massive Multiplayer Online Game)

Ed Price's avatar
Ed Price
Former Employee
Feb 12, 2019

First published on MSDN on Mar 05, 2017

Authored by Ed Price

 


When UK studio Illyriad Games releases Age of Ascent later this year, it will become the largest massively multiplayer online game in history. Because it runs on the Azure Service Fabric distributed systems platform in the cloud, Age of Ascent can automatically scale up to meet the demand of thousands of concurrent players joining battles directly in their browsers. And because ASP.NET Core is open source, developers can collaborate to continuously improve performance, making the most epic real-time gaming experience to date!



Visit Illyriad Games here:

 



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Updated Mar 28, 2020
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